Article Library / 2015

2014-2015 Annual Assessment

  1. Entertainment Software Association. 2014. Essential Facts About the Computer and Video Game Industry. Entertainment Software Association.
  2. Gartner. 2013. Gartner Says Worldwide Video Game Market to Total $93 Billion in 2013. Stamford, , Conn, October 29.
  3. Motion Picture Association of America. 2013. Theatrical Market Statistics 2013. Motion Picture Association of America.
  4. Entertainment Software Association. 2014. Games: Improving the Economy. Entertainment Software Association.
  5. Edery, David, and Ethan Mollick. 2009. Changing the Game: How Video Games Are Transforming the Future of Business. Upper Saddle River, New Jeresy: Pearson Education, Inc. 1
  6. McGonigal, Jane. n.d. “We spend 3 billion hours a week as a planet playing videogames. Is it worth it? How could it be MORE worth it?” TED Conversation Archive. Accessed 2015. http://www.ted.com/conversations/44/we_spend_3_billion_hours_a_wee.html.
  7. Israel Island. Israel Island. Accessed 03 30, 2015. http://www.israelisland.com/.
  8. T.Linden. 2010. 2009 End of Year Second Life Economy Wrap up (including Q4 Economy in Detail). 01 19. https://community.secondlife.com/t5/Features/2009-End-of-Year-Second-Life-Economy-Wrap-up-including-Q4/ba-p/653078
  9. Voyager, Daniel. 2015. Metrics. 03 15. https://danielvoyager.wordpress.com/sl-metrics/.
  10. Wishniak, Yonatan, interview by Noah Slepkov. 2015. Founder, Israel Island (April 15).
  11. Wishniak, Yonatan.
  12. Games For Peace. 2015. Games For Peace. 07 07. http://gamesforpeace.org/.
  13. Bogost, Ian. 2008. “The Rhetoric of Video Games.” In The Ecology of Games: Connecting Youth, Games, and Learning, edited by Katie Salen, 117-140. Cambridge, MA: The MIT Press.
  14. Šisler, Vít. 2009. “Palestine in Pixels: The Holy Land, Arab-Israeli Conflict, and Reality Construction in Video Games.” Middle East Journal of Culture and Communication 281.
  15. Šisler, 2009, 282
  16. Šisler, 2009, 283
  17. Wikipedia contributors. n.d. Jane’s IAF: Israeli Air Force. Wikipedia, The Free Encyclopedia. Accessed May 5, 2015. http://en.wikipedia.org/w/index.php?title=Jane%27s_IAF:_Israeli_Air_Force&oldid=625840671.
  18. GameIS. 2015. About Us. 05 11. http://gameis.org.il/about-us/#english.
  19. Bender, Adam. 2014. Why Virtual Reality Is Opening A New World For Customer Interaction. December 17.
    http://www.cmo.com.au/article/562484/why-virtual-reality-opening-new-world-marketers/.
  20. Press, Viva Sarah. 2014. Israel Hopes To Be Next ‘It’ Location For Movie Productions. March 2. http://www.israel21c.org/news/israel-hopes-to-be-next-it-location-for-movie-productions/.
  21. 21. Entertainment Software Association. 2014. Games: Improving the Economy. Entertainment Software Association.
  22. Israel Advanced Technology Industries. 2015. “Israeli ICT Industry Review.”
  23. Villapaz, L. (2013, September 08). ‘GTA 5’ Costs $265 Million To Develop And Market, Making It The Most Expensive Video Game Ever Produced: Report. International Business Times. Retrieved from http://www.ibtimes.com/gta-5-costs-265-million-develop-market-making-it-most-expensive-video-game-ever-produced-report
  24. Entertainment Software Association. 2014. Games: Improving the Economy. Entertainment Software Association.
  25. Washington Interactive Network. 2015. 07 07. http://washingtoninteractivenetwork.org/
  26. Entertainment Software Association. 2014. Games: Improving the Economy. Entertainment Software Association.
  27. Germany Trade & Invest. 2015. Gaming Industry. June 2.
    http://www.gtai.de/GTAI/Navigation/EN/Invest/Industries/Digital-economy/gaming.html#620048.
  28. Jewish Interactive. 2015. About Jewish Interactive. 07 07. http://jewishinteractive.net/about-ji/.
  29. IDF Spokesperson Unit. 2015. IDF Ranks. https://www.idfblog.com/idf-ranks-game/.
  30. Goldberg, Jeffrey. 2012. “The Iron Dome, Press Bias, and Israel’s Lack of Strategic Thinking.” The Atlantic, November 16. http://www.theatlantic.com/international/archive/2012/11/the-iron-dome-press-bias-and-israels-lack-of-strategic-thinking/265360/.

* Special thanks to Nimrod Dweck, who served as adviser for this chapter

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