ספריית מאמרים / 2015

מצב העם היהודי- הערכה שנתית 2014-2015

  1. Entertainment Software Association. 2014. Essential Facts About the Computer and Video Game Industry. Entertainment Software Association.
  2. Gartner. 2013. Gartner Says Worldwide Video Game Market to Total $93 Billion in 2013. Stamford, , Conn, October 29.
  3. Motion Picture Association of America. 2013. Theatrical Market Statistics 2013. Motion Picture Association of America.
  4. Entertainment Software Association. 2014. Games: Improving the Economy. Entertainment Software Association.
  5. Edery, David, and Ethan Mollick. 2009. Changing the Game: How Video Games Are Transforming the Future of Business. Upper Saddle River, New Jeresy: Pearson Education, Inc. 1
  6. McGonigal, Jane. n.d. "We spend 3 billion hours a week as a planet playing videogames. Is it worth it? How could it be MORE worth it?" TED Conversation Archive. Accessed 2015. http://www.ted.com/conversations/44/we_spend_3_billion_hours_a_wee.html.
  7. Israel Island. Israel Island. Accessed 03 30, 2015. http://www.israelisland.com/.
  8. T.Linden. 2010. 2009 End of Year Second Life Economy Wrap up (including Q4 Economy in Detail). 01 19. https://community.secondlife.com/t5/Features/2009-End-of-Year-Second-Life-Economy-Wrap-up-including-Q4/ba-p/653078
  9. Voyager, Daniel. 2015. Metrics. 03 15. https://danielvoyager.wordpress.com/sl-metrics/.
  10. Wishniak, Yonatan, interview by Noah Slepkov. 2015. Founder, Israel Island (April 15).
  11. Wishniak, Yonatan.
  12. Games For Peace. 2015. Games For Peace. 07 07. http://gamesforpeace.org/.
  13. Bogost, Ian. 2008. "The Rhetoric of Video Games." In The Ecology of Games: Connecting Youth, Games, and Learning, edited by Katie Salen, 117-140. Cambridge, MA: The MIT Press.
  14. Šisler, Vít. 2009. "Palestine in Pixels: The Holy Land, Arab-Israeli Conflict, and Reality Construction in Video Games." Middle East Journal of Culture and Communication 281.
  15. Šisler, 2009, 282
  16. Šisler, 2009, 283
  17. Wikipedia contributors. n.d. Jane's IAF: Israeli Air Force. Wikipedia, The Free Encyclopedia. Accessed May 5, 2015. http://en.wikipedia.org/w/index.php?title=Jane%27s_IAF:_Israeli_Air_Force&oldid=625840671.
  18. GameIS. 2015. About Us. 05 11. http://gameis.org.il/about-us/#english.
  19. Bender, Adam. 2014. Why Virtual Reality Is Opening A New World For Customer Interaction. December 17.
    http://www.cmo.com.au/article/562484/why-virtual-reality-opening-new-world-marketers/.
  20. Press, Viva Sarah. 2014. Israel Hopes To Be Next ‘It’ Location For Movie Productions. March 2. http://www.israel21c.org/news/israel-hopes-to-be-next-it-location-for-movie-productions/.
  21. 21. Entertainment Software Association. 2014. Games: Improving the Economy. Entertainment Software Association.
  22. Israel Advanced Technology Industries. 2015. "Israeli ICT Industry Review."
  23. Villapaz, L. (2013, September 08). 'GTA 5' Costs $265 Million To Develop And Market, Making It The Most Expensive Video Game Ever Produced: Report. International Business Times. Retrieved from http://www.ibtimes.com/gta-5-costs-265-million-develop-market-making-it-most-expensive-video-game-ever-produced-report
  24. Entertainment Software Association. 2014. Games: Improving the Economy. Entertainment Software Association.
  25. Washington Interactive Network. 2015. 07 07. http://washingtoninteractivenetwork.org/
  26. Entertainment Software Association. 2014. Games: Improving the Economy. Entertainment Software Association.
  27. Germany Trade & Invest. 2015. Gaming Industry. June 2.
    http://www.gtai.de/GTAI/Navigation/EN/Invest/Industries/Digital-economy/gaming.html#620048.
  28. Jewish Interactive. 2015. About Jewish Interactive. 07 07. http://jewishinteractive.net/about-ji/.
  29. IDF Spokesperson Unit. 2015. IDF Ranks. https://www.idfblog.com/idf-ranks-game/.
  30. Goldberg, Jeffrey. 2012. "The Iron Dome, Press Bias, and Israel's Lack of Strategic Thinking." The Atlantic, November 16. http://www.theatlantic.com/international/archive/2012/11/the-iron-dome-press-bias-and-israels-lack-of-strategic-thinking/265360/.

* Special thanks to Nimrod Dweck, who served as adviser for this chapter

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